Game.



be hereinafter fully 1 parts being in position to be worked. Fig.

' puzzling and the of the pegs are set a single one 19 of the UNITEDSTATES EATEN T OFFICE.

FREDERICK LANGLEY AND GEORGE B. LAUNDRIE, or ROUSES POINT, NEW YORK.

GAME.

Specification of Letters Patent.

Patented J uly 23, 1912.

Application filed October 23, 1911. Serial No. 656,188.

ZboZZ whom it may concern..-

Be it known that We, FnEDERIoK LANGLEY and GEORGE B. LAUNDRIE, residingat Rouses Point, county of Clinton, and State of New York, have inventeda new and Improved Game, of which the following is a specifi cation.

Our invention relates to that class of games or puzzles iii-which,without knowledge of the exact manipulation of the parts, the actofplaying the game is amusing and said invention consists in the novelarrangement of the parts as will explained, pointed out in the claimsand lllustrated in the accompanying drawings, in which:

Figure 1, is a plan view of our game, the

2, is a plan view of the game-board with the pegs removed. Fig. 3, is across section-of the same on the line 33 on Fig. 1.

In the practical arrangement, our invention comprises a bottom board 100having a surrounding vertically extended ledge 110 and provided with aseries of sockets 1 to 37 inclusive of like diameter for snuglyreceiving pegs 103, of which there are as many as the sockets less one,whereby when all holes or sockets remains open, which in the solving orplaying of our puzzle game must be the central socket designated 19.

In playing our game, the idea is in the setting of all'of the pegs byplacing a peg into each socket except the central one 19 and then, byjumping from any of the four sides of the central socket removing thepegs that are jumped and co-ntriving to jump one peg at a time untilonly a single peg is left and that located in the central socket 19.

In our game board the holes or sockets are relatively arranged withrespect to each other that the game can only be successfully played bymaking the jumps diagonal and straight, and to provide for such a resultwe arrange the holes or sockets into three central parallel rows ofseven sockets, a supplemental row of five sockets one at each side ofthe rows of seven sockets, and in parallelism and then another row ofthree sockets next to the five sockets and in parallelism therewith, thearrangement of the holes or sockets presenting two sets of three rows ofseven sockets, arranged crosswise, and a supplemental hole, designated4, 8, 30 and 34, at the four outside angles of the two crossed sets ofrows of seven sockets.

The pegs 103 include tenons 130 that snugly fit down into the sockets,and head portions 131 which may be ornamental or if desired suitablyembellished by numbers or letters so that, when set, will spell adesired word or words, for example, the name of the game. v 1

By reason of the arrangement of the holes and pegs it is impossible tosuccessfully solve our puzzle game without making certa1n straight anddiagonal jumps since .by making straight jumps only in either direction,it will be impossible to land the final peg in the central socket.

We are aware that games in which is used a socketed board and pins havebeen heretofore provided but so far as we know the arrangement of thesockets have been such that the game must be played by straight jumpsonly and in which diagonal jumps are not permitted, and if made, wouldnot solve the game.

The. ledge 110 in our construction of game extends up sufliciently tohold the loose pegs from rolling off the board but does not interferewith the convenient or ready fingering of the pegs in playing the gameand furthermore the said peg bodies project above the upper edge of thesaid ledge when lying down whereby to facilitate'the ready gripping ofthe pegs with the fingers when they are wanted to fill the sockets. I

The solution of our puzzle can be effected by the following moves Move#1, Move #2 Move #3 Move #4 34 to 19 15 to 27 29 to'15 8 to 21 Move #5Move #6 Move #7 Move #8 33 to 22 15 to 29 20 to 33 37 to 27' Move #9Move #10 Move #11 Move #12 19 t0 8 29 to 13 32 to 21 6. to 19 Move #13Move #14 Move #15 Move #16 21 to 6 25 to 13 8 to 19 35 to 37 Move #17Move #18 Move #19 Move #20 24 to 36 3 to 13 13 to 25 2 to 12 Move #21Move #22 Move #23 Move #24 37 to 35 18 to 31 9 to 25 30 to 19 Move #25Move #26 Move #27 Move #28 35 t0 25 19 to 32 23 t0 9 32 to 17 Move #29Move #30 Move #31 Move #32 17t0 6 9t011 lto 9 1213010 Move #33 Move #34Move #35 What we claim is:

1. In a game apparatus, a game board having two sets of rows of sockets,one set crossing the other set, and supplemental sockets disposedadjacent to the corners formed b. the crossing rows and a set of pegsone ess than the total number of sockets':

2. In a game apparatus, a game-board having sockets,.pegs for enteringthe said sockets, said pegs having enlarged finger engaging heads and aledge around the said board and projecting above the plane of thesocketed face of the said board a distance less than the dimensions ofthe peg heads to cause said peg heads to project above the said ledgewhen lying on the board as well as when in the socke sockets and two.rows of three, one adjacent each row of five sockets; the rows of fiveandthree sockets being in parallel with the rows of seven sockets and aset of pegs for fitting the sockets one less than the total number ofthe sockets.

FREDERICK LANGLEY. GEORGE B. LAUNDRIE.

Witnesses:

W. J. LAUNDRIE, A. E. LETOURNEAU.

